CallExtension in DayZ

Categories: C++, DayZ SA

One of my least favorite changes between Arma 3 modding and DayZ modding is that the developers of DayZ insist that the game only be modded in the way that they deem correct. One example of this is the removal, and refusal to re-implement, the callExtension functionality that is so widely used in Arma 3. […]

DayZ Arbitrary Enforce Execution

Categories: DayZ SA

In computer security, arbitrary code execution (ACE) is an attacker’s ability to execute arbitrary commands or code on a target machine or in a target process. – Wikipedia So recently, I have been working with Fini on his Anticheat. By “I have been working with”, I mean that he has done most of the work, […]

SHA256 Implementation in DayZ Standalone

Categories: DayZ SA

SHA-2 (Secure Hash Algorithm 2) is a set of cryptographic hash functions designed by the United States National Security Agency (NSA) and first published in 2001. – Wikipedia In the last few days, I decided to do something for no reason other than the challenge. I decided I wanted to implement SHA256 into DayZ Standalone […]

Enabling File Write to DayZ Root Directory

Categories: DayZ SA

So my recent work on DayZ BR has lead to me creating my own ban management system. The idea is all server bans will be aggregated into a database and synced between all of my official servers. In order to sync bans, I opted to follow the same method infiSTAR and Fini use for their […]