Recently, there have been a lot of server file leaks. The way cheaters obtain server files has always been the same. Remote Execute some code up to the server that retrieves data and returns it back to the cheater’s client. Upon receiving data the cheater writes it to their log…
Advanced script variable hiding.
I needed to find a new way to hide global variables from being accessed (Or even found for that matter) from threads that are not created by me. This is useful for Anticheats as it allows them to access and modify values from multiple threads without subjecting those values to…
Having AI run after and kill you.
I have been working on a Zombie-like system inside arma 3 and want to have the AI chase after my player and kill me. This should be very simple to do, however I failed to find a good way of doing it with the built-in AI scripting commands. I did…
How to detect hint menus
The worst nightmare for any anticheat developer is coming across a cheat that is nearly impossible to detect. Hint menus are one such cheat. There is no way to disable the “hint” command and no way to detect what is being displayed in the current hint. So how would an…
How do Anticheats work?
A lot of people don’t understand how scripted anticheats like Infistar AntiHack work. The idea behind scripted anticheats is simple and effective. They rely on three key features. Randomizing variables Using local variables effectively Sending code to clients in a randomized heartbeat fashion Randomizing Variables Any variables that can be…
Securing publicVariableEventHandlers
A big issue with most game modes in ArmA 3 is how they handle network messages. Most servers I have come across do nothing to protect publicVariableEventHandlers and remoteExec calls. Now before I get started I will mention that there are many different ways to secure network messages and I…